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Ratatui is a crate for cooking up terminal user interfaces in Rust. It is a lightweight library that provides a set of widgets and utilities to build complex Rust TUIs. Ratatui was forked from the tui-rs crate in 2023 in order to continue its development.
Add ratatui
and crossterm
as dependencies to your cargo.toml:
cargo add ratatui crossterm
Then you can create a simple “Hello World” application:
use crossterm::event::{self, Event};
use ratatui::{text::Text, Frame};
fn main() {
let mut terminal = ratatui::init();
loop {
terminal.draw(draw).expect("failed to draw frame");
if matches!(event::read().expect("failed to read event"), Event::Key(_)) {
break;
}
}
ratatui::restore();
}
fn draw(frame: &mut Frame) {
let text = Text::raw("Hello World!");
frame.render_widget(text, frame.area());
}
The full code for this example which contains a little more detail is in the Examples directory. For more guidance on different ways to structure your application see the Application Patterns and Hello World tutorial sections in the Ratatui Website and the various Examples. There are also several starter templates available in the templates repository.
You can also watch the FOSDEM 2024 talk about Ratatui which gives a brief introduction to terminal user interfaces and showcases the features of Ratatui, along with a hello world demo.
Ratatui is based on the principle of immediate rendering with intermediate buffers. This means that for each frame, your app must render all widgets that are supposed to be part of the UI. This is in contrast to the retained mode style of rendering where widgets are updated and then automatically redrawn on the next frame. See the Rendering section of the Ratatui Website for more info.
Ratatui uses Crossterm by default as it works on most platforms. See the Installation section of the Ratatui Website for more details on how to use other backends (Termion / Termwiz).
Every application built with ratatui
needs to implement the following steps:
The Terminal
type is the main entry point for any Ratatui application. It is generic over a
a choice of Backend
implementations that each provide functionality to draw frames, clear
the screen, hide the cursor, etc. There are backend implementations for Crossterm, Termion
and Termwiz.
The simplest way to initialize the terminal is to use the init
function which returns a
DefaultTerminal
instance with the default options, enters the Alternate Screen and Raw mode
and sets up a panic hook that restores the terminal in case of panic. This instance can then be
used to draw frames and interact with the terminal state. (The DefaultTerminal
instance is a
type alias for a terminal with the crossterm
backend.) The restore
function restores the
terminal to its original state.
fn main() -> std::io::Result<()> {
let mut terminal = ratatui::init();
let result = run(&mut terminal);
ratatui::restore();
result
}
See the backend
module and the Backends section of the Ratatui Website for more info on
the alternate screen and raw mode.
Drawing the UI is done by calling the Terminal::draw
method on the terminal instance. This
method takes a closure that is called with a Frame
instance. The Frame
provides the size
of the area to draw to and allows the app to render any Widget
using the provided
render_widget
method. After this closure returns, a diff is performed and only the changes
are drawn to the terminal. See the Widgets section of the Ratatui Website for more info.
The closure passed to the Terminal::draw
method should handle the rendering of a full frame.
use ratatui::{widgets::Paragraph, Frame};
fn run(terminal: &mut ratatui::DefaultTerminal) -> std::io::Result<()> {
loop {
terminal.draw(|frame| draw(frame))?;
if handle_events()? {
break Ok(());
}
}
}
fn draw(frame: &mut Frame) {
let text = Paragraph::new("Hello World!");
frame.render_widget(text, frame.area());
}
Ratatui does not include any input handling. Instead event handling can be implemented by
calling backend library methods directly. See the Handling Events section of the Ratatui
Website for more info. For example, if you are using Crossterm, you can use the
crossterm::event
module to handle events.
use crossterm::event::{self, Event, KeyCode, KeyEvent, KeyEventKind};
fn handle_events() -> std::io::Result<bool> {
match event::read()? {
Event::Key(key) if key.kind == KeyEventKind::Press => match key.code {
KeyCode::Char('q') => return Ok(true),
// handle other key events
_ => {}
},
// handle other events
_ => {}
}
Ok(false)
}
The library comes with a basic yet useful layout management object called Layout
which
allows you to split the available space into multiple areas and then render widgets in each
area. This lets you describe a responsive terminal UI by nesting layouts. See the Layout
section of the Ratatui Website for more info.
use ratatui::{
layout::{Constraint, Layout},
widgets::Block,
Frame,
};
fn draw(frame: &mut Frame) {
use Constraint::{Fill, Length, Min};
let vertical = Layout::vertical([Length(1), Min(0), Length(1)]);
let [title_area, main_area, status_area] = vertical.areas(frame.area());
let horizontal = Layout::horizontal([Fill(1); 2]);
let [left_area, right_area] = horizontal.areas(main_area);
frame.render_widget(Block::bordered().title("Title Bar"), title_area);
frame.render_widget(Block::bordered().title("Status Bar"), status_area);
frame.render_widget(Block::bordered().title("Left"), left_area);
frame.render_widget(Block::bordered().title("Right"), right_area);
}
Running this example produces the following output:
Title Bar───────────────────────────────────
┌Left────────────────┐┌Right───────────────┐
│ ││ │
└────────────────────┘└────────────────────┘
Status Bar──────────────────────────────────
The Text
, Line
and Span
types are the building blocks of the library and are used in
many places. Text
is a list of Line
s and a Line
is a list of Span
s. A Span
is a string with a specific style.
The style
module provides types that represent the various styling options. The most
important one is Style
which represents the foreground and background colors and the text
attributes of a Span
. The style
module also provides a Stylize
trait that allows
short-hand syntax to apply a style to widgets and text. See the Styling Text section of the
Ratatui Website for more info.
use ratatui::{
layout::{Constraint, Layout},
style::{Color, Modifier, Style, Stylize},
text::{Line, Span},
widgets::{Block, Paragraph},
Frame,
};
fn draw(frame: &mut Frame) {
let areas = Layout::vertical([Constraint::Length(1); 4]).split(frame.area());
let line = Line::from(vec![
Span::raw("Hello "),
Span::styled(
"World",
Style::new()
.fg(Color::Green)
.bg(Color::White)
.add_modifier(Modifier::BOLD),
),
"!".red().on_light_yellow().italic(),
]);
frame.render_widget(line, areas[0]);
// using the short-hand syntax and implicit conversions
let paragraph = Paragraph::new("Hello World!".red().on_white().bold());
frame.render_widget(paragraph, areas[1]);
// style the whole widget instead of just the text
let paragraph = Paragraph::new("Hello World!").style(Style::new().red().on_white());
frame.render_widget(paragraph, areas[2]);
// use the simpler short-hand syntax
let paragraph = Paragraph::new("Hello World!").blue().on_yellow();
frame.render_widget(paragraph, areas[3]);
}
pub use crossterm;
style
contains the primitives used to control how your user interface will look.CompletedFrame
represents the state of the terminal after all changes performed in the last
Terminal::draw
call have been applied. Therefore, it is only valid until the next call to
Terminal::draw
.Frame
s on the user’s terminal.Terminal::with_options