pub struct TofHitTab<'a> {Show 20 fields
pub theme: ColorTheme,
pub th_recv: Receiver<TofHit>,
pub hit_queue: VecDeque<TofHit>,
pub queue_size: usize,
pub pha_histo: Hist1D<Uniform<f32>>,
pub pta_histo: Hist1D<Uniform<f32>>,
pub pca_histo: Hist1D<Uniform<f32>>,
pub phb_histo: Hist1D<Uniform<f32>>,
pub ptb_histo: Hist1D<Uniform<f32>>,
pub pcb_histo: Hist1D<Uniform<f32>>,
pub pa_histo: Hist1D<Uniform<f32>>,
pub t0_histo: Hist1D<Uniform<f32>>,
pub edep_histo: Hist1D<Uniform<f32>>,
pub pid_histo: Hist1D<Uniform<f32>>,
pub view: TofHitView,
pub paddle_selector: u8,
pub paddle_changed: bool,
pub pl_state: ListState,
pub pl_items: Vec<ListItem<'a>>,
pub pl_active: bool,
}
Fields§
§theme: ColorTheme
§th_recv: Receiver<TofHit>
§hit_queue: VecDeque<TofHit>
§queue_size: usize
§pha_histo: Hist1D<Uniform<f32>>
§pta_histo: Hist1D<Uniform<f32>>
§pca_histo: Hist1D<Uniform<f32>>
§phb_histo: Hist1D<Uniform<f32>>
§ptb_histo: Hist1D<Uniform<f32>>
§pcb_histo: Hist1D<Uniform<f32>>
§pa_histo: Hist1D<Uniform<f32>>
§t0_histo: Hist1D<Uniform<f32>>
§edep_histo: Hist1D<Uniform<f32>>
§pid_histo: Hist1D<Uniform<f32>>
§view: TofHitView
§paddle_selector: u8
§paddle_changed: bool
§pl_state: ListState
§pl_items: Vec<ListItem<'a>>
§pl_active: bool
Implementations§
Source§impl TofHitTab<'_>
impl TofHitTab<'_>
pub fn new(th_recv: Receiver<TofHit>, theme: ColorTheme) -> TofHitTab<'static>
pub fn init_histos(&mut self)
pub fn receive_packet(&mut self) -> Result<(), SerializationError>
pub fn render(&mut self, main_window: &Rect, frame: &mut Frame<'_>)
Trait Implementations§
Auto Trait Implementations§
impl<'a> Freeze for TofHitTab<'a>
impl<'a> RefUnwindSafe for TofHitTab<'a>
impl<'a> Send for TofHitTab<'a>
impl<'a> Sync for TofHitTab<'a>
impl<'a> Unpin for TofHitTab<'a>
impl<'a> UnwindSafe for TofHitTab<'a>
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