ratatui/widgets/list/state.rs
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/// State of the [`List`] widget
///
/// This state can be used to scroll through items and select one. When the list is rendered as a
/// stateful widget, the selected item will be highlighted and the list will be shifted to ensure
/// that the selected item is visible. This will modify the [`ListState`] object passed to the
/// [`Frame::render_stateful_widget`](crate::terminal::Frame::render_stateful_widget) method.
///
/// The state consists of two fields:
/// - [`offset`]: the index of the first item to be displayed
/// - [`selected`]: the index of the selected item, which can be `None` if no item is selected
///
/// [`offset`]: ListState::offset()
/// [`selected`]: ListState::selected()
///
/// See the list in the [Examples] directory for a more in depth example of the various
/// configuration options and for how to handle state.
///
/// [Examples]: https://github.com/ratatui/ratatui/blob/main/examples/README.md
///
/// # Example
///
/// ```rust
/// use ratatui::{
/// layout::Rect,
/// widgets::{List, ListState},
/// Frame,
/// };
///
/// # fn ui(frame: &mut Frame) {
/// # let area = Rect::default();
/// let items = ["Item 1"];
/// let list = List::new(items);
///
/// // This should be stored outside of the function in your application state.
/// let mut state = ListState::default();
///
/// *state.offset_mut() = 1; // display the second item and onwards
/// state.select(Some(3)); // select the forth item (0-indexed)
///
/// frame.render_stateful_widget(list, area, &mut state);
/// # }
/// ```
///
/// [`List`]: crate::widgets::List
#[derive(Debug, Default, Clone, Eq, PartialEq, Hash)]
#[cfg_attr(feature = "serde", derive(serde::Serialize, serde::Deserialize))]
pub struct ListState {
pub(crate) offset: usize,
pub(crate) selected: Option<usize>,
}
impl ListState {
/// Sets the index of the first item to be displayed
///
/// This is a fluent setter method which must be chained or used as it consumes self
///
/// # Examples
///
/// ```rust
/// use ratatui::widgets::ListState;
///
/// let state = ListState::default().with_offset(1);
/// ```
#[must_use = "method moves the value of self and returns the modified value"]
pub const fn with_offset(mut self, offset: usize) -> Self {
self.offset = offset;
self
}
/// Sets the index of the selected item
///
/// This is a fluent setter method which must be chained or used as it consumes self
///
/// # Examples
///
/// ```rust
/// use ratatui::widgets::ListState;
///
/// let state = ListState::default().with_selected(Some(1));
/// ```
#[must_use = "method moves the value of self and returns the modified value"]
pub const fn with_selected(mut self, selected: Option<usize>) -> Self {
self.selected = selected;
self
}
/// Index of the first item to be displayed
///
/// # Examples
///
/// ```rust
/// use ratatui::widgets::ListState;
///
/// let state = ListState::default();
/// assert_eq!(state.offset(), 0);
/// ```
pub const fn offset(&self) -> usize {
self.offset
}
/// Mutable reference to the index of the first item to be displayed
///
/// # Examples
///
/// ```rust
/// use ratatui::widgets::ListState;
///
/// let mut state = ListState::default();
/// *state.offset_mut() = 1;
/// ```
pub fn offset_mut(&mut self) -> &mut usize {
&mut self.offset
}
/// Index of the selected item
///
/// Returns `None` if no item is selected
///
/// # Examples
///
/// ```rust
/// use ratatui::widgets::ListState;
///
/// let state = ListState::default();
/// assert_eq!(state.selected(), None);
/// ```
pub const fn selected(&self) -> Option<usize> {
self.selected
}
/// Mutable reference to the index of the selected item
///
/// Returns `None` if no item is selected
///
/// # Examples
///
/// ```rust
/// use ratatui::widgets::ListState;
///
/// let mut state = ListState::default();
/// *state.selected_mut() = Some(1);
/// ```
pub fn selected_mut(&mut self) -> &mut Option<usize> {
&mut self.selected
}
/// Sets the index of the selected item
///
/// Set to `None` if no item is selected. This will also reset the offset to `0`.
///
/// # Examples
///
/// ```rust
/// use ratatui::widgets::ListState;
///
/// let mut state = ListState::default();
/// state.select(Some(1));
/// ```
pub fn select(&mut self, index: Option<usize>) {
self.selected = index;
if index.is_none() {
self.offset = 0;
}
}
/// Selects the next item or the first one if no item is selected
///
/// Note: until the list is rendered, the number of items is not known, so the index is set to
/// `0` and will be corrected when the list is rendered
///
/// # Examples
///
/// ```rust
/// use ratatui::widgets::ListState;
///
/// let mut state = ListState::default();
/// state.select_next();
/// ```
pub fn select_next(&mut self) {
let next = self.selected.map_or(0, |i| i.saturating_add(1));
self.select(Some(next));
}
/// Selects the previous item or the last one if no item is selected
///
/// Note: until the list is rendered, the number of items is not known, so the index is set to
/// `usize::MAX` and will be corrected when the list is rendered
///
/// # Examples
///
/// ```rust
/// use ratatui::widgets::ListState;
///
/// let mut state = ListState::default();
/// state.select_previous();
/// ```
pub fn select_previous(&mut self) {
let previous = self.selected.map_or(usize::MAX, |i| i.saturating_sub(1));
self.select(Some(previous));
}
/// Selects the first item
///
/// Note: until the list is rendered, the number of items is not known, so the index is set to
/// `0` and will be corrected when the list is rendered
///
/// # Examples
///
/// ```rust
/// use ratatui::widgets::ListState;
///
/// let mut state = ListState::default();
/// state.select_first();
/// ```
pub fn select_first(&mut self) {
self.select(Some(0));
}
/// Selects the last item
///
/// Note: until the list is rendered, the number of items is not known, so the index is set to
/// `usize::MAX` and will be corrected when the list is rendered
///
/// # Examples
///
/// ```rust
/// use ratatui::widgets::ListState;
///
/// let mut state = ListState::default();
/// state.select_last();
/// ```
pub fn select_last(&mut self) {
self.select(Some(usize::MAX));
}
/// Scrolls down by a specified `amount` in the list.
///
/// This method updates the selected index by moving it down by the given `amount`.
/// If the `amount` causes the index to go out of bounds (i.e., if the index is greater than
/// the length of the list), the last item in the list will be selected.
///
/// # Examples
///
/// ```rust
/// use ratatui::widgets::ListState;
///
/// let mut state = ListState::default();
/// state.scroll_down_by(4);
/// ```
pub fn scroll_down_by(&mut self, amount: u16) {
let selected = self.selected.unwrap_or_default();
self.select(Some(selected.saturating_add(amount as usize)));
}
/// Scrolls up by a specified `amount` in the list.
///
/// This method updates the selected index by moving it up by the given `amount`.
/// If the `amount` causes the index to go out of bounds (i.e., less than zero),
/// the first item in the list will be selected.
///
/// # Examples
///
/// ```rust
/// use ratatui::widgets::ListState;
///
/// let mut state = ListState::default();
/// state.scroll_up_by(4);
/// ```
pub fn scroll_up_by(&mut self, amount: u16) {
let selected = self.selected.unwrap_or_default();
self.select(Some(selected.saturating_sub(amount as usize)));
}
}
#[cfg(test)]
mod tests {
use pretty_assertions::assert_eq;
use crate::widgets::ListState;
#[test]
fn selected() {
let mut state = ListState::default();
assert_eq!(state.selected(), None);
state.select(Some(1));
assert_eq!(state.selected(), Some(1));
state.select(None);
assert_eq!(state.selected(), None);
}
#[test]
fn select() {
let mut state = ListState::default();
assert_eq!(state.selected, None);
assert_eq!(state.offset, 0);
state.select(Some(2));
assert_eq!(state.selected, Some(2));
assert_eq!(state.offset, 0);
state.select(None);
assert_eq!(state.selected, None);
assert_eq!(state.offset, 0);
}
#[test]
fn state_navigation() {
let mut state = ListState::default();
state.select_first();
assert_eq!(state.selected, Some(0));
state.select_previous(); // should not go below 0
assert_eq!(state.selected, Some(0));
state.select_next();
assert_eq!(state.selected, Some(1));
state.select_previous();
assert_eq!(state.selected, Some(0));
state.select_last();
assert_eq!(state.selected, Some(usize::MAX));
state.select_next(); // should not go above usize::MAX
assert_eq!(state.selected, Some(usize::MAX));
state.select_previous();
assert_eq!(state.selected, Some(usize::MAX - 1));
state.select_next();
assert_eq!(state.selected, Some(usize::MAX));
let mut state = ListState::default();
state.select_next();
assert_eq!(state.selected, Some(0));
let mut state = ListState::default();
state.select_previous();
assert_eq!(state.selected, Some(usize::MAX));
let mut state = ListState::default();
state.select(Some(2));
state.scroll_down_by(4);
assert_eq!(state.selected, Some(6));
let mut state = ListState::default();
state.scroll_up_by(3);
assert_eq!(state.selected, Some(0));
state.select(Some(6));
state.scroll_up_by(4);
assert_eq!(state.selected, Some(2));
state.scroll_up_by(4);
assert_eq!(state.selected, Some(0));
}
}