comfy_table/utils/formatting/content_format.rs
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#[cfg(feature = "tty")]
use crossterm::style::{style, Stylize};
use unicode_segmentation::UnicodeSegmentation;
use unicode_width::UnicodeWidthStr;
use super::content_split::measure_text_width;
use super::content_split::split_line;
use crate::cell::Cell;
use crate::row::Row;
use crate::style::CellAlignment;
#[cfg(feature = "tty")]
use crate::style::{map_attribute, map_color};
use crate::table::Table;
use crate::utils::ColumnDisplayInfo;
pub fn delimiter(cell: &Cell, info: &ColumnDisplayInfo, table: &Table) -> char {
// Determine, which delimiter should be used
if let Some(delimiter) = cell.delimiter {
delimiter
} else if let Some(delimiter) = info.delimiter {
delimiter
} else if let Some(delimiter) = table.delimiter {
delimiter
} else {
' '
}
}
/// Returns the formatted content of the table.
/// The content is organized in the following structure
///
/// tc stands for table content and represents the returned value
/// ``` text
/// column1 column2
/// row1 tc[0][0][0] tc[0][0][1] <-line1
/// tc[0][1][0] tc[0][1][1] <-line2
/// tc[0][2][0] tc[0][2][1] <-line3
///
/// row2 tc[1][0][0] tc[1][0][1] <-line1
/// tc[1][1][0] tc[1][1][1] <-line2
/// tc[1][2][0] tc[1][2][1] <-line3
/// ```
///
/// The strings for each row will be padded and aligned according to their respective column.
pub fn format_content(table: &Table, display_info: &[ColumnDisplayInfo]) -> Vec<Vec<Vec<String>>> {
// The content of the whole table
let mut table_content = Vec::with_capacity(table.rows.len() + 1);
// Format table header if it exists
if let Some(header) = table.header() {
table_content.push(format_row(header, display_info, table));
}
for row in table.rows.iter() {
table_content.push(format_row(row, display_info, table));
}
table_content
}
pub fn format_row(
row: &Row,
display_infos: &[ColumnDisplayInfo],
table: &Table,
) -> Vec<Vec<String>> {
// The content of this specific row
let mut temp_row_content = Vec::with_capacity(display_infos.len());
let mut cell_iter = row.cells.iter();
// Now iterate over all cells and handle them according to their alignment
for info in display_infos.iter() {
if info.is_hidden {
cell_iter.next();
continue;
}
// Each cell is divided into several lines divided by newline
// Every line that's too long will be split into multiple lines
let mut cell_lines = Vec::new();
// Check if the row has as many cells as the table has columns.
// If that's not the case, create a new cell with empty spaces.
let cell = if let Some(cell) = cell_iter.next() {
cell
} else {
cell_lines.push(" ".repeat(info.width().into()));
temp_row_content.push(cell_lines);
continue;
};
// The delimiter is configurable, determine which one should be used for this cell.
let delimiter = delimiter(cell, info, table);
// Iterate over each line and split it into multiple lines if necessary.
// Newlines added by the user will be preserved.
for line in cell.content.iter() {
if measure_text_width(line) > info.content_width.into() {
let mut parts = split_line(line, info, delimiter);
cell_lines.append(&mut parts);
} else {
cell_lines.push(line.into());
}
}
// Remove all unneeded lines of this cell, if the row's height is capped to a certain
// amount of lines and there're too many lines in this cell.
// This then truncates and inserts a '...' string at the end of the last line to indicate
// that the cell has been truncated.
if let Some(lines) = row.max_height {
if cell_lines.len() > lines {
// We already have to many lines. Cut off the surplus lines.
let _ = cell_lines.split_off(lines);
// Directly access the last line.
let last_line = cell_lines
.get_mut(lines - 1)
.expect("We know it's this long.");
// Truncate any ansi codes, as the following cutoff might break ansi code
// otherwise anyway. This could be handled smarter, but it's simple and just works.
#[cfg(feature = "custom_styling")]
{
let stripped = console::strip_ansi_codes(last_line).to_string();
*last_line = stripped;
}
let max_width: usize = info.content_width.into();
let indicator_width = table.truncation_indicator.width();
let mut truncate_at = 0;
// Start the accumulated_width with the indicator_width, which is the minimum width
// we may show anyway.
let mut accumulated_width = indicator_width;
let mut full_string_fits = false;
// Leave these print statements in here in case we ever have to debug this annoying
// stuff again.
//println!("\nSTART:");
//println!("\nMax width: {max_width}, Indicator width: {indicator_width}");
//println!("Full line hex: {last_line}");
//println!(
// "Full line hex: {}",
// last_line
// .as_bytes()
// .iter()
// .map(|byte| format!("{byte:02x}"))
// .collect::<Vec<String>>()
// .join(", ")
//);
// Iterate through the UTF-8 graphemes.
// Check the `split_long_word` inline function docs to see why we're using
// graphemes.
// **Note:** The `index` here is the **byte** index. So we cannot just
// String::truncate afterwards. We have to convert to a byte vector to perform
// the truncation first.
let mut grapheme_iter = last_line.grapheme_indices(true).peekable();
while let Some((index, grapheme)) = grapheme_iter.next() {
// Leave these print statements in here in case we ever have to debug this
// annoying stuff again
//println!(
// "Current index: {index}, Next grapheme: {grapheme} (width: {})",
// grapheme.width()
//);
//println!(
// "Next grapheme hex: {}",
// grapheme
// .as_bytes()
// .iter()
// .map(|byte| format!("{byte:02x}"))
// .collect::<Vec<String>>()
// .join(", ")
//);
// Immediately save where to truncate in case this grapheme doesn't fit.
// The index is just before the current grapheme actually starts.
truncate_at = index;
// Check if the next grapheme would break the boundary of the allowed line
// length.
let new_width = accumulated_width + grapheme.width();
//println!(
// "Next width: {new_width}/{max_width} ({accumulated_width} + {})",
// grapheme.width()
//);
if new_width > max_width {
//println!(
// "Breaking: {:?}",
// accumulated_width + grapheme.width() > max_width
//);
break;
}
// The grapheme seems to fit. Save the index and check the next one.
accumulated_width += grapheme.width();
// This is a special case.
// We reached the last char, meaning that full last line + the indicator fit.
if grapheme_iter.peek().is_none() {
full_string_fits = true
}
}
// Only do any truncation logic if the line doesn't fit.
if !full_string_fits {
// Truncate the string at the byte index just behind the last valid grapheme
// and overwrite the last line with the new truncated string.
let mut last_line_bytes = last_line.clone().into_bytes();
last_line_bytes.truncate(truncate_at);
let new_last_line = String::from_utf8(last_line_bytes)
.expect("We cut at an exact char boundary");
*last_line = new_last_line;
}
// Push the truncation indicator.
last_line.push_str(&table.truncation_indicator);
}
}
// Iterate over all generated lines of this cell and align them
let cell_lines = cell_lines
.iter()
.map(|line| align_line(table, info, cell, line.to_string()));
temp_row_content.push(cell_lines.collect());
}
// Right now, we have a different structure than desired.
// The content is organized by `row->cell->line`.
// We want to remove the cell from our datastructure, since this makes the next step a lot easier.
// In the end it should look like this: `row->lines->column`.
// To achieve this, we calculate the max amount of lines for the current row.
// Afterwards, we iterate over each cell and convert the current structure to the desired one.
// This step basically transforms this:
// tc[0][0][0] tc[0][1][0]
// tc[0][0][1] tc[0][1][1]
// tc[0][0][2] This part of the line is missing
//
// to this:
// tc[0][0][0] tc[0][0][1]
// tc[0][1][0] tc[0][1][1]
// tc[0][2][0] tc[0][2][1] <- Now filled with placeholder (spaces)
let max_lines = temp_row_content.iter().map(Vec::len).max().unwrap_or(0);
let mut row_content = Vec::with_capacity(max_lines * display_infos.len());
// Each column should have `max_lines` for this row.
// Cells content with fewer lines will simply be topped up with empty strings.
for index in 0..max_lines {
let mut line = Vec::with_capacity(display_infos.len());
let mut cell_iter = temp_row_content.iter();
for info in display_infos.iter() {
if info.is_hidden {
continue;
}
let cell = cell_iter.next().unwrap();
match cell.get(index) {
// The current cell has content for this line. Append it
Some(content) => line.push(content.clone()),
// The current cell doesn't have content for this line.
// Fill with a placeholder (empty spaces)
None => line.push(" ".repeat(info.width().into())),
}
}
row_content.push(line);
}
row_content
}
/// Apply the alignment for a column. Alignment can be either Left/Right/Center.
/// In every case all lines will be exactly the same character length `info.width - padding long`
/// This is needed, so we can simply insert it into the border frame later on.
/// Padding is applied in this function as well.
#[allow(unused_variables)]
fn align_line(table: &Table, info: &ColumnDisplayInfo, cell: &Cell, mut line: String) -> String {
let content_width = info.content_width;
let remaining: usize = usize::from(content_width).saturating_sub(measure_text_width(&line));
// Apply the styling before aligning the line, if the user requests it.
// That way non-delimiter whitespaces won't have stuff like underlines.
#[cfg(feature = "tty")]
if table.should_style() && table.style_text_only {
line = style_line(line, cell);
}
// Determine the alignment of the column cells.
// Cell settings overwrite the columns Alignment settings.
// Default is Left
let alignment = if let Some(alignment) = cell.alignment {
alignment
} else if let Some(alignment) = info.cell_alignment {
alignment
} else {
CellAlignment::Left
};
// Apply left/right/both side padding depending on the alignment of the column
match alignment {
CellAlignment::Left => {
line += &" ".repeat(remaining);
}
CellAlignment::Right => {
line = " ".repeat(remaining) + &line;
}
CellAlignment::Center => {
let left_padding = (remaining as f32 / 2f32).ceil() as usize;
let right_padding = (remaining as f32 / 2f32).floor() as usize;
line = " ".repeat(left_padding) + &line + &" ".repeat(right_padding);
}
}
line = pad_line(&line, info);
#[cfg(feature = "tty")]
if table.should_style() && !table.style_text_only {
return style_line(line, cell);
}
line
}
/// Apply the column's padding to this line
fn pad_line(line: &str, info: &ColumnDisplayInfo) -> String {
let mut padded_line = String::new();
padded_line += &" ".repeat(info.padding.0.into());
padded_line += line;
padded_line += &" ".repeat(info.padding.1.into());
padded_line
}
#[cfg(feature = "tty")]
fn style_line(line: String, cell: &Cell) -> String {
// Just return the line, if there's no need to style.
if cell.fg.is_none() && cell.bg.is_none() && cell.attributes.is_empty() {
return line;
}
let mut content = style(line);
// Apply text color
if let Some(color) = cell.fg {
content = content.with(map_color(color));
}
// Apply background color
if let Some(color) = cell.bg {
content = content.on(map_color(color));
}
for attribute in cell.attributes.iter() {
content = content.attribute(map_attribute(*attribute));
}
content.to_string()
}